Scaling a box results in original parameters remaining
3ds max Hierarchies Avoiding and correcting scale issues and now we go back in our History to when the chest object was scaled up by a factor of two in the Z axis. So, just check in on that again. Right click on the Scale tool on the main toolbar and we have a Z scale of 200. Alright, well the fix for this is actually quite simple. We’ll simply reset the scale on the selected object. With that chest selected, go over to the Hierarchy panel and in the Adjust Transform rollout there’s a button to reset scale. And let’s watch what happens in the Transform Type In dialogue. It’s now a value of 100% and we’re safe to create our link now.
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In 3DS Max, is the scaling models bad and why?
Go back to the Link tool, link the head to the chest, go back to the Rotate tool, and rotate the head and we have no problem. I can undo that. So we can always reset the scale here. Another technique might be to never use the Scale tool at the object level. You can scale all of the components or sub-objects within the object and using that same button, you can scale at the sub-object level and that won’t affect the object level transforms. So that’s another way to avoid the problem. That’s a basic introduction to the common issue of skewing for non-uniformly scaled hierarchies and it concludes our chapter on the essentials of hierarchies.