3ds max Keyframe Animation Creating keyframes in Auto Key mode

3ds max Keyframe Animation Creating keyframes in Auto Key mode

3ds max Keyframe Animation Auto Key mode

3ds max Keyframe Animation Auto Key mode We got a button labeled “Auto Key.” Then you want to go to the position on the timeline, the time index, for the end of the animation. Maybe I’ll go down to my last frame, 1:49. And now if I move the object or really do anything in this scene, I’m going to create a key frame at the current time but I’m also going to be creating a key frame at frame zero or the beginning of the animation sequence. So all I have to do to create that animation is just drag this camera over in the x axis, release the mouse,

 

the animation is finished. I’ve got a key frame indicated here by a red dot or box and another key frame down here at the end. I’ll turn Auto Key off, rewind, and press play, and because I’ve disabled update the active view port only, I’m seeing the camera move in all views. I’ll stop that and rewind it. So the very first time you invoke Auto Key, you want to be at some location in the timeline other than the first frame. Okay, and from then on you can just park it wherever you need.