3ds max Lighting Adjusting the Camera Exposure Control When we add an actual material in here this is going to be more reflective. Also, within the exposure value we can set the white balance for the camera. And it’s defaulted to 6,500 kelvin and notice that my light is also set to D65. Well for realistic results that would emulate the way that real lights work, we should set the light to a realistic color temperature. I’ll set it to a kelvin value of 3,600 degrees and that’s close to what an indoor light would do. And then we can set the white balance for the camera separately. So we can plug in a temperature of whatever we want here. I’ll click on that temperature and give it a value of 5,000. I’m choosing that because later I’m going to add some day lighting outside the window and if the temperature is set to 5,000 degrees here, it will be a good compromise between the blue light coming through the window and the orange light from the artificial lighting source. Last, we have the image control and this is the tone mapping or contrast curve. It’s set up to kind of blast out the high lights a little bit .