3ds max Lighting Creating a sun and sky . Set the Highlights to .15, the Midtones to .55, and the shadows to zero, and now we’ve got more of a neutral tone map. We can change the color temperature as well if we switch the Temperature over to something like 5,000 instead of 6,500. Then we’ll make it a cooler, more blue exposure, and finally we can play around with the environment itself, so scroll up to the top of the Environment and Effects dialogue and you’ll see Environment Map. Let’s bring that into the Material Editor. Open up that Material Editor from the button on the main toolbar or the keyboard shortcut which is M, and then drag the Environment Map over into the view in the main toolbar. Click and drag, drop that over there and choose Instance and click OK. Now we can make some changes, and they’ll update immediately in our ActiveShade. Double click on that Physical Sun node, and we have access to all of its parameters.
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Most importantly in this case is the Horizon Height. If I want this to look like it’s inside a high-rise building then I can change the Horizon Height here. Click and drag that, and we can see that it’s moving that horizon downward. I’ve set the horizon to let’s say negative 15 degrees, and now I’ve got a nice, cool blue out the window. Alright, very cool. Super easy, and if we wanted to we could go in here and change any of these parameters, adding haze or changing the size of the sun disk and so on, but that’s how to set up daylighting with the Sun Positioner and the Physical Sun and Sky Environment.