3ds max Rendering Playing an image sequence with the RAM Player

3ds max Rendering Playing an image sequence with the RAM Player

 

 

3ds max Rendering Playing an image sequence with the RAM Player we get a dialog in which we can choose to load only some of the frames. But we want to load them all, so we’ll just go right past this one. Click OK. And then we get another dialog in which we have the option to downgrade the resolution or limit the amount of memory used. We’re not going to do either of those either. So we’ll just click on OK and it starts loading in. It’ll take a few seconds to load all 150 frames from disk. Once it’s done, we can play it back in real time. Here is the playback button. And we can see it smoothly at 30 frames per second. We can also analyze the animation. You can stop it and change the frame rate here, maybe play it at half speed, 15 frames per second and analyze that motion.

And sometimes we can spot things that we wouldn’t see otherwise, like the flickering of these pixels over here on the window frames. So that is the RAM Player. When we close the Ram Player, we get a dialog asking, do you really want to do this because all of the data that’s currently in memory, or in RAM, will be unloaded. So if you want to watch this movie again, you have to load it back into RAM and wait for it to load, but that’s okay. We’re going to exit out of here, just click OK. That’s how to view an image sequence with the RAM Player. It concludes the chapter on rendering. And it wraps up the entire course on 3ds Max 2020 Essential Training.