Offsetting the image with Lens Shift – 3ds max Camera Techniques

Offsetting the image with Lens Shift - 3ds max Camera Techniques

Offsetting the image with Lens Shift – 3ds max Camera Techniques So let’s say I tilt up or down, then I can use this vertical tilt correction to try to approximate a two point perspective. There is also an auto-vertical tilt correction, but, in my experience, it’s a bit on the buggy side so I recommend steer clear of that and just set it manually. Course if I change the tilt value, then we’ll need to change the vertical tilt correction. But again, I don’t use this.

 

 

Offsetting the image with Lens Shift  I don’t think this is actually the best way. The best way, in fact, is to have zero tilt and adjust the vertical offset. So I’ll set that Tilt Correction back to zero. I’ll set the rotation in Y back to 90 and then adjust the vertical percentage offset to get the framing I want. Maybe I want less of the ceiling and more of the floor. So I could bring that to a value of five. That’s how to Perspective Control and a physical camera and it wraps up our chapter on the basics of camera techniques.