Adding Materials and Textures in 3ds Max
Adding Materials and Textures in 3ds Max So the only difference between these is this Roughness parameter. And that’s the single most important parameter on the physically based material. It determines the glossiness of the surface.
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A low Roughness such as this Glossy Paint will give us a very shiny polished surface. A high Roughness such as this Matte Paint will give us a matte finish or no discernible highlights. Additionally, of course, we’ve already seen the Base Color, but there’s also a parameter here for the amount of the Base Color.
How to work with materials | lynda.com tutorial And usually for a matte finish, you would want this Base Color at its maximum of one. So I’ll turn that up to one. And likewise with this Glossy Paint, to use the full amount of this color, I can double click on that and set its Base Color amount to one as well. And then I can control the colors more accurately by adjusting this Base Color swatch. So those are some real basic parameters of a Physical Material. The most important thing to keep in mind is the Roughness. If the Roughness has a value of one, there will be no visibile reflection, but if Roughness has a value of zero, it will be a perfect mirror reflection. We’ll take a look at that in the following movie.