Vray Rendering Choosing a renderer in 3ds max

Vray Rendering Choosing a renderer in 3ds max

Vray Rendering renderer in 3ds max

Vray Rendering Choosing a renderer in 3ds max It uses a completely fake lighting model and for that reason, it’s very difficult to get photorealistic results. It has basic features, and those features are not going to get added to. In other words, the Scanline renderer is a dead man walking. It’s no longer being developed, and it’s reached its end-of-life. But, it is a good choice in certain situations, such as non-photoreal rendering. Because for example, there is a special material called Ink and Paint that gives you a pretty cool-looking cell shading effect. And it only works with the Scanline renderer. The Quicksilver hardware renderer uses the video card to draw images, and that makes it a GPU renderer. Vray Rendering Choosing a renderer in 3ds max Quicksilver is not a general-purpose GPU renderer, it’s only able to do the things that a video card can normally do, such as shade a surface.