3ds Max Defining per-view settings and preferences For example, I’m not really interested in the ambient occlusion that’s appearing here. My rendering’s not gonna have that anyway, so I’m gonna disable it in the view port. And, in order to speed up performance, I can use a basic material, which will sample this procedural texture at a lower rate, which means we’ll have better performance in the view. Go to additional parameters, material rendering level, and then set that to basic material. If we clicked apply to all views, then the current user defined settings would be applied to all view ports.
- 3ds max Polygon Modeling Creating doors
- 3ds max Polygon Modeling Cutting with Boolean subtraction
- 3ds max Polygon Modeling Layering deformers in the modifier stack