3ds max 2020 tutorials Scene Layout – Defining the home grid

3ds max 2020 tutorials Scene Layout - Defining the home grid

3ds max 2020 tutorials Scene Layout – Defining the home grid And if I keep dollying forward, eventually it will stop subdividing, and when it stops subdividing, I know that I’m at the scale of one centimeter. And if that switch that we saw in the unit setup panel were off, then it would keep subdividing infinitely, forever, and we would never know when we’re at the scale of one centimeter. Because again, there are no numbers on the grid. And likewise, you wannna check on this and be careful about it. Because if I dolly back out with the mouse wheel and just innocently keep dollying back, who knows how far out I am here?

You know, I might think that that’s a centimeter, but if I draw out a box in this front view, I’m going to have an unpleasant surprise. I’ll click and drag and then release the mouse and drag upward to finish that box, and then click. The box is completed. And then right click to exit that box. Select it and go into the modify panel. We can see that its size is ginormous. It’s huge. It’s almost 20,000 centimeters on a side. All right, so I’ll delete that. I didn’t really need it. All right, that’s how to set up the home grid, and you want to do that before beginning any project, especially a modeling project, so you will know what the scale of your world is.