3ds max 2020 tutorials Scene Layout – Duplicating objects with Array And we can zoom in here to verify the position. Once again, right-click in the viewport to exit out of data entry mode. And then press the Z key to zoom in. We can switch to wireframe with F3, and notice that the Achilles’ heel or the big weakness of using an image plane on a geometric plane is that when we go into wireframe mode, we can’t see our image any longer. And there is no way in 3ds Max to selectively choose some objects to be shaded and others to be displayed in wireframe. You can create a wireframe material if you need to. All right, I’ll hit F3 again, so we can go back to shaded mode. And it doesn’t line up exactly perfectly, but I don’t expect it to. This image is only 2,048 pixels on a side, and it’s spread across a distance of 20 meters. So each pixel is quite large. We can’t expect it to be very accurate, and that’s why I put in the values numerically down here. Now we are ready to create the array. Go back to the four-viewport layout, with Alt + W, back to Perspective over here, and create the array. With the object selected, go into the Tools menu, and choose Array. And here we can determine the distances we want and the number of copies for this array. So I know that I need a total of four columns going east to west and a total of three columns going north-south. And that’s going to be three times four, or 12 columns. So here we have X, Y, and Z, position, rotation, and scale. And I don’t know how much I want to move that over, but I know that I’m going to need a total of four columns running east and west. So here I’ll put in, for the count in one dimension, a value of four. Press the Tab key. And then go down here, and click on the big Preview button. And now you’re going to get a live update if you change any of these parameters. I’m going to increase the X position value. In the upper left here, just click and drag on that spinner, and now we have four columns.
- 3ds Max Animation Skin Voxel and Heat Map solvers
- 3ds Max Animation Using Buffer Curves
- 3ds Max Animation Introducing keys-only tools
3ds max 2020 tutorials Scene Layout – Duplicating objects with Array Click on the Add Custom Colors button, and we get the Color Selector. Then we can choose one of these custom color swatches. And the current color is displayed, and we can change that. Let’s set the value to 50, and then click Add Color. Now the darker color, go to the next one, bring that down even more. Let’s give it 40, and Add Color. And then one more, we’ll do the next one in the row here. We’ll select it, and we’ll set its value to 30. And click Add Color again. Then we can close the Color Selector. Now we have a few shades of gray we can play with. Be aware that because of gamma correction, the colors that you see here in these swatches will not match the actual colors in the viewport. And there is absolutely nothing you can do about that. So you’re just kind of flying blind when you’re making these colors. So let’s choose that dark gray. And click OK, and it’s assigned to that object. You can see it looks even darker than the color swatch. All right, let’s change its parameters.
3ds max 2020 tutorials Scene Layout – Duplicating objects with Array Select it. Give it a radius of 15 centimeters. Press Tab. Give it a height of 400 centimeters. Press Tab. The height segments and cap segments, we can’t see unless we get in closer here. So, with that object selected, right-click in the viewport so that you exit out of input mode over here. And then press the Z key to zoom in. And then press the F4 key to show edged faces. And the height segments are set to five, which means we have five lines of longitude running around. And that’s probably fine, but I want a little bit more detail in the other direction. I want more lines of latitude running north-south. I’ll set the number of sides over here to 36. All right, now that’s got enough detail that it will look fine in a proper rendering. And we can dolly out, Control + Alt and middle mouse. Maybe go to the top view now, Alt + W. Go over to the top view, right-click in that view, and Alt + W to maximize it. Grab the Move tool, and position that cylinder or column on top of the column at the upper left. And once we’ve positioned it there, we can see a readout of the current world coordinates, and it looks like it should be 900 units in X and Y. So let’s set the X to negative 900, press Tab, and Y to 900.