3ds max 2020 tutorials Scene Layout – Managing display layers

3ds max 2020 tutorials Scene Layout - Managing display layers

 

 

3ds max 2020 tutorials Scene Layout – Managing display layers That means that when a new object is created, it does not automatically inherit all of the display properties from its enclosing layer. Each object has separate object properties that I can adjust separately. So that’s quote, By Object. Now, if you set up your scene so that it is By Layer, so all new objects automatically inherit the display properties of their enclosing layer, then you want to make this change at the layer level. But I’m going to make the change here at the object level, select the image plane, right-click on it, and choose Properties, to go to the Object Properties.

3ds max 2020 tutorials Scene Layout – Managing display layers And this is what I was talking about, my object is set to By Object for display properties. If it said By Layer, then it would be inheriting the properties from its enclosing layer. But I’m going to use the By Object convention, so click on that again, and here we go here is the property we want to change. Click on Show Frozen in Gray to turn that off, and then click OK. And now when we freeze the image plane layer, we don’t lose the display of the texture. And now it’s not selectable. I can still select it here, in the Layer Explorer, or in the Scene Explorer, I just can’t click on it in the viewport. And that way I can’t accidentally move it, or do anything to it. Alright, so that is how to set up display layers. There’s obviously a lot more to this, but that’s enough to get us started.