3ds Max Choosing shading modes in viewports We can go back to Default Shading. At any time you can switch into Wireframe mode with the F3 key on your keyboard. That’s the same as using the Wireframe Override switch here. Alright, F3 to go back to Shaded mode. Then in this third menu here, where it says Standard currently, we can kick this into High Quality Mode and now, because I have a light in my scene that’s casting shadows, we see we have lighting and shadows in our viewport. Additionally we’ve got some contact shadows with ambient occlusion. To enable Viewport Textures, we could do that from the Material Editor, or also from the menu here.