3ds Max Materials and Mapping Applying vector text decals with TextMap Additionally, I’ve got a couple of maps down here, I’ve got a noise map that’s feeding into a gradient, and we are using the source map, or a gradient type of map here, in order to accomplish that. We are basically remapping the colors. And that’s gonna be one of the layers. We’re gonna also create another layer. And that’s going to be a simple noise map. We’ll go and create that. In the Maps, choose Noise, and drag it over there.