3ds max Modeling Using Soft Selection So I’ll move my selection up, and then let’s say I want to move it back down again, click and drag, and I create a very strange result, here. And what happened was, when I clicked and dragged, and released the mouse the first time, the soft selection radius was constant, and it resampled the mesh, and with that fall-off radius, we now have a different selection, because the model actually changed shape. And when I click and drag the second time, I get a completely messed up result. So I don’t want that to happen, so I’ll undo that with Control-Z a couple of times. And then enable the padlock to lock the soft selection. And now my transforms are reversible.
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3ds max 2020 Modeling Using Soft Selection . I can move those points up, and then I can move them right back down again, where they were. Don’t be distracted that the move gizmo doesn’t appear where you necessarily want it to. It doesn’t affect the operation. It just is a little bit of an annoyance in the viewport. But there ya go, I can adjust various parts of the model, using soft selection. I can turn the lock back off again, and make different selections. So like this point here, and maybe adjust the shape. And again go into edit mode, and change the fall-off radius, if I want, exit back out of edit mode, and continue to make the adjustments. When I’m finished, of course, I want to exit out of sub-object mode, and that’s how to use soft selection with the 3ds max 2020 ribbon.