3ds max Modeling Understanding topology dependence

3ds max Modeling Understanding topology dependence

 

3ds max Modeling Understanding topology dependence And when we select using poly select, we are explicitly selecting these numbered vertices and their connected polygons, and then when we change the number of polygons, they all shift around on the model. And we have a situation here in which we’ll never be able to actually remove all of those polygons, and still maintain a non-destructive workflow in which we can change the level of detail of the base primitive. So that’s the issue here, is poly select is not really the best tool for the job here.

3ds max Modeling Understanding topology dependence If you’re lucky you can restore the parameters back to what you had originally, I can set length segments to 100, press tab and set width segments to one, and usually you will get the same result, but I have seen it happen on occasion in which you set all the parameters back the way they should be, and you don’t actually get back to where you were. So just be aware that if you plan to change the level of detail, or otherwise change the topology, then selection modifiers will go wacky. And if you do need to select certain areas of the model for deletion, and preserve a non-destructive parametric workflow, then you should certainly use the volume select modifier instead. And that’s how topology dependence affects parametric modeling. 3ds max Modeling Understanding topology dependence