3ds max Polygon Modeling Detailing with Editable Poly Chamfer Hold down the Shift key and click the Chamfer button and the caddy launches up. And I was playing around with this earlier and so, it’s got some values in there that you might not see on your screen. What we want is up here on Chamfer Type, we want that to be Standard Chamfer. And that’s not going to subdivide the chamfer polygon itself. If we chose Quad Chamfer, then we get an extra edge loop in the middle that we don’t really need, so let’s use Standard Chamfer and then the amount. I’ve got a very small amount of .03 centimeters. So, let’s see what this looks like if we give it a higher value. Let’s say we bring it to a value of .1 centimeters and press Enter. That’s a large chamfer. I want that to be a lot smaller
3ds max Polygon Modeling Detailing with Editable Poly Chamfer And we can select another edge loop before executing this command. Hold down the Control key and double click on one of the edges on the interior of the frame here, so Control + double click and now we’ve got all of those edges selected. We can tumble around and orbit around and make sure that it looks right before we actually commit to this, so it looks pretty good, we can go ahead and click the checkbox and that completes the command. Click to unselect everything and because these were quadrilateral polygons, we got very good results here. In fact, it’s perfect. You can look at this all around and we could look at this very closely and it would look fine no matter how close we got. However, on the backside of the monitor, we’re going to have some issues if we try to use the chamfer tool here. And that’s because we have triangulated geometry. And that’s unfortunately just the output of the loft compound object in this case. We were not able to get pure quadrilateral geometry.