3ds max Polygon Modeling Preparing Boolean operands And so we can see that a little bit better, I’ll turn on edged faces with F4. We’ve got a polygon right here that’s exactly on the xy plane of the world, and this box is also sitting exactly on the xy plane. And we want to move the box down just a little bit, so that we don’t get some garbage polygon here on the threshold. That just needs to come down a little bit, and again it doesn’t matter how much, some amount. I’ll move it down by 10 centimeters, with the move tool. Just type in negative 10 for the z axis. I’ll need to compensate the height for that movement, because now the hole that we’re going to cut is only going to be 190 centimeters, so let’s increase the height to 210 here.
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3ds max Polygon Modeling Preparing Boolean operands And now that box is the correct height, and the correct length, which is the width of the door here, and the thickness is thick enough to cut the hole, alright, so that’s how we prepare a Boolean operand, we need another one here for the other door, we can just duplicate the existing one in the top view, go over to that top view and right-click, and maximize with alt-w. And then with snaps enabled, hold down shift and drag. We made a copy but we can make it an instance, it doesn’t matter which, here. And then finally just position that where it needs to be precisely. Zooming in to check it. Looks like it needs to go up by one centimeter here. I’ll do that, alright, so we’ve got that position where we need it. I go back to the perspective view alt-w, and for the wall we can disable its see-through property. Select the wall, right-click, go to object properties, and disable see-through, and now we’ve prepared a couple of operands for Boolean subtraction, cutting holes in the wall.