3ds max Polygon Modeling Refining geometry with SwiftLoop

3ds max Polygon Modeling Refining geometry with SwiftLoop

 

3ds max Polygon Modeling Refining geometry with SwiftLoop We do want these to be instances, so make sure object instance is highlighted and set the number of copies to four, and that does not include the original, and then chose OK, and we get four new copies. Go back out to the perspective view with alt + W, and now let’s look at Swift Loop. Select any one of those objects, and it’s an editable poly. You can see that it’s instanced in the scene because editable poly is in bold here, 3ds max Polygon Modeling Refining geometry with SwiftLoop and then we can go up to the modeling ribbon, and as long as the modify panel is also visible, then we can activate the Swift loop tool. Getting closer here, and as I hover my mouse over an edge, we can see that we’re about to draw an edge loop perpendicular or orthogonal to the edge over which I’m hovering, and to create that loop, just click, and now I’ve got a new edge loop there. Alright, we can add another one over here if we want, just click and it’s as simple as that.3ds max Polygon Modeling Refining geometry with SwiftLoop