3ds max Shaping with Ribbon tools


3ds max Shaping with Ribbon tools

3ds max Shaping with Ribbon tools So, that is a real gotcha, so I’m going to undo that. So again, the solution to this issue is to go to the bottom of the stack, and turn on pin stack. And then, you can go into whatever sub-object mode you want. So, I can go to vertex sub-object mode, and start moving points around. Use the move tool, and start shaping up my model. And, all of the same tools are available that you’ve used previously in the course. For example, we can add and remove edge loops very easily. If we want to insert edge loops, we can use swift loop, and just hover the mouse over an edge, and you can see that we’re getting a preview of where a new edge loop is going to be added.

3ds max Shaping with Ribbon tools So, I can get in a little bit closer down here and add one near the bottom, and now we’ve got a new edge loop. And, I can right-click to exit out of that. Likewise, we can remove edges just as easily, so I can go into edge selection mode, and we are seeing an overlay of the original mesh edges superimposed over the sub-divided surface. And, if that gets problematic, you can simplify the display. Maybe turn off edged faces with F4, or maybe even just disable show end result. So if you turn that off, then you can see exactly what you’re selecting, all right? So, generally you’ll want to have edged faces turned on if you are working at the base-level here. And, you’ll want to have edged faces turned off if you’re visualizing with show end result turned on, so press the F4 key. All right, so with that edge loop selected, I can just remove it in the ordinary way using the remove button or the keyboard shortcut which is control backspace, okay? Those are some of the basic mechanics of working with sub-division surface modeling using the modeling ribbon.