3ds max Spline Modeling Creating a TextPlus primitive We can also increase the number of steps and try to get clean topology. And we’ve got a little bit of issue here where we have some type that’s crashing into itself. And to play around with the bevel depth, we’ll probably be able to fix that. Either the bevel depth and/or the outline offset. And notice how much slower my performance is now. After having simply increased the number of steps, it’s now running pretty slowly. But I’m going to put in some values here.
3ds max Spline Modeling Creating a TextPlus primitive I’m going to set the bevel push to zero and it’s not in effect right now. I’ll set the bevel depth to .5 centimeters and the outline offset to zero. And now, I’ve got a pretty clean result. If we don’t need to see all of that detail on there any longer, we can go back into the Object Properties, right-click, and re-enable Edges Only. And now, this should deform reasonably well if we want to apply some deformation to it. And that’s how to use the TextPlus Primitive in 3ds Max.