3ds max Spline Modeling Importing Illustrator paths to 3ds Max I’ll get in a little bit closer, looks like I’ve got selection brackets turned on here so I’ll turn those off with the J key and go to the modify panel. It’s an editable spline, I’ll select all of the splines go into spline, sub-object mode and drag a rectangle to select all the splines and I want to scale them all up. So let’s test it, I’ll go to the scale tool and then do a test scale and unfortunately it does not give me the result I want by default. As you can see it’s scaling each glyph individually around its own pivot, so I’ll undo that.
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I need to change my center for transforms instead of pivot point center I want the selection center and now I can scale up and it works correctly. I’ll undo that, because I want to enter in a numerical value for this. I’m going to scale it up by a factor of 100. So right click on the scale tool and in the offset here, we want to scale it up by a factor of 100 which means we’re going to scale it up by 10,000% so it’s at 100% now and I’m going to add two more zeroes and then press Enter, okay we can close this scale transform type in dialogue and press the Z key to zoom back out in the perspective view then exit out of spline sub-object mode so that we can admire our work. It looks pretty good, we’ll probably need to edit it some more if we want to extrude it into 3D. I’ll just finish out by rotating it 90 degrees and orienting it so that its facing forward in the front view, grab the rotate tool, turn on angle snaps and then rotate in the perspective view in the X axis 90 degrees, and maybe move it up a little bit in the perspective view and press the Z key once again to frame it and that’s how to import an Illustrator document into 3ds Max.