3ds max Spline Modeling Setting shape detail with Interpolation it’s going to change the level of detail. Well, in our case, the Adaptive option looks pretty good, and I’m not going to be animating this so maybe I’ll leave that on. And I can exit out of vertex sub-object mode and dolly back, take a look at this, and maybe look in the other viewports. I’ll minimize that view with ALT+W once again, tumble around, maybe getting closer. So that’s how to control the level of detail for an editable spline object.
3ds max Spline Modeling Setting shape detail with Interpolation And that detail will ripple forward into certain modifiers, but it will not necessarily ripple forward into, for example, the loft compound object. As we saw earlier, we can control the level of detail of a loft with its parameters. And the loft actually ignores these interpolation settings. But modifiers may actually respect those interpolation settings. Finally, if we want to convert this to an editable poly in order to bring it into a game engine or something, whatever values we see in the viewport is what we will get when we convert to an editable poly. So, we have Adaptive enabled right now, and if I convert this is editable poly, then I will be pretty much stuck with those typology choices and it’ll be hard for me to change the level of detail. So just make sure you have exactly what you want displayed in the viewport before you convert an editable spline to a polygon object. That’s how to control interpolation for an editable spline.