Adjustment with Move Conform – 3ds max Freeform Modeling So I’ll reduce that full strength down to almost nothing. And this will give me a very soft effect. Alright, cool. So, I can just dolly back and shape this up in a very, kind of, macro way and then get in closer and if I want I can move this around on a smaller scale.
Adjustment with Move Conform – 3ds max Freeform Modeling Okay. So, that is the basic concept behind this. If you do run into any issues with the outer surface being intersected by the inner surface, in other words, polygons poking through, then we can just push and pull and kind of correct that after the fact. But that is the move/conform brush. Which allows us to shift a surface around as it’s conforming to another surface.