Reference Coordinate System 3ds Max 2020

Reference Coordinate System 3ds Max 2020

 

Specifying Reference Coordinate System 3ds Max 2020 If we look at this in the perspective view we’ll see that the rotate gizmo is not oriented with the world. And we might need to dolly back a little bit farther to see that more clearly. Let’s do that in all the views so we can actually see the rotate gizmo very clearly. And we see that it’s not oriented with the world. It’s arbitrarily rotated. And if we go over here to world we’ll see the actual rotation values. So it’s been rotated 31.674 degrees in world x. We switch to local it reads as zero. So that’s kind of disconcerting. If you’re in local mode it will always read as zero. And you can