Sculpting with Paint Deform Push – Pull – 3ds max Freeform Modeling

Sculpting with Paint Deform Push - Pull - 3ds max Freeform Modeling


Sculpting with Paint Deform Push – Pull – 3ds max Freeform Modeling Go ahead and activate the Noise brush and on my system at least, the Paint options reappeared in a floating window. I’m going to dock that back onto the ribbon and drag the mouse across to see what we get. The Noise brush with default options gives us a really jagged effect. We can soften that up by increasing the scale of the noise, and that’s found in the Paint options here, so click on the little down-facing arrow, and we can change the scale. A larger scale will give us a softer noise effect. We’ll set this to a value of 12 and press Enter.

And now that’s a scale of 12. Very nice, and we can change our brush size as well. Control + Shift and drag to give it a larger brush. Okay, that’s obviously a bit extreme so we can undo that one, Control + Z, and reduce the offset amount. Let’s bring that down to, let’s say, four. There we go, that’s much nicer. And Shift and Control to change the size of the brush radius. And notice that we’re getting a certain particular pattern. It’s a unique pattern. No matter how many times I click and drag in that area, all I’m doing is making that pattern more extreme, and that’s because we haven’t changed the seed, and that’s the randomness factor. Go back into Paint options, and choose a different seed, and now you’ll get a different result when you drag in that location. And it’s hard to tell the effect when it’s cumulative like this, but if you’re not happy with the pattern that you’ve got, then you can change that seed and you’ll get a different pattern. Alright, so those are the Noise options and that concludes our little look at the Paint Deform brushes.